Making an impression as a Level Designer

 

Gears 5 is a 2019 third-person cooperative shooter video game developed by The Coalition and published by Xbox Game Studios for Windows, Xbox One, and Xbox Series X/S. It is the fifth main installment of the Gears of War series and the sequel to Gears of War 4. Gears 5 follows the story of Kait Diaz, who is on a journey to find out the origin of the Locust Horde, the main antagonistic faction of the Gears of War series.

Originally recruited whilst I was at Relic Entertainment, Level Design was a passion of mine so I jumped at the opportunity to dig my claws in. I remember my first time meeting the creative leads before getting hired: I was informed that the computer lab (where candidate tests were normally held) was undergoing renovations, so I would have to return in a few weeks to complete the Level Design test, or (jokingly) I could draw something up then and there… so I asked them for a whiteboard.

Initially, I was hired on as a Junior to work as a part of a team responsible for creating secondary level experiences within the explorable space between campaign levels. This quickly changed after my initial onboarding phase, where I was re-designated as a Level Design Stakeholder, and was given the opportunity to design and implement my own primary campaign levels into the game. After the first high-paced year, with my abilities tested on multiple levels of the campaign, I was offered a promotion from Junior - to Level Designer.

This was a fantastic learning opportunity, and one I would never forget.

Responsibilities

Level Designer (Campaign Team)

  • Coordinate with my team (Pod system: each LD pod contained an LD, x2 environment artists, moments-animator, embedded QA)

  • Design, Document, Prototype/Grey-Block, Level-script (blueprint)

  • Implement encounters | events | gameplay interactions and objects | collision and navigation

  • Coordinate with narrative and cinematics

  • Maintain and iterate each level into completion.

Shipped levels:

  • Act 1-2 - “Diplomacy”

  • Act 2-1 - “Recruitment Drive”

  • Act 2-2 - “Into the Wild”

  • Act 2-3 - “Forest For The Trees”

  • Act 2-4 - “The Source Of It All”

  • Act 3-1 - “Fighting Chance”

  • Act 3-3 - “Some Assembly Required: Cosmonaut Training Facility”

  • & Supported several others

 

“Diplomacy”
Act I - Chapter 2


“Recruitment Drive”
Act II - Chapter 1


“Forest For The Trees”
Act II - Chapter 3


“The Source Of It All”
Act II - Chapter 4


“Fighting Chance”
Act III - Chapter 1


“Some Assembly Required: Cosmonaut Training Facility”
Act III - Chapter 3 - Part 1